During my time on Pacific Rim: Uprising, I was jumping between modeling and texturing. Shatterdome interior was primarily texturing. I then moved onto damaged states of kaijus,
Shatterdome
Texturing interior
Shatterdome
Texturing interior
Shatterdome
Texturing interior
Shatterdome
Texturing interior
Shatterdome
Texturing interior
Shatterdome
Texturing interior
breachKaiju: damaged state
Modeling, Sculpting, Texturing
Drone Kaiju Data Core
Modeling, Sculpting, Texturing
Drone Kaiju Data Core
Modeling, Sculpting, Texturing
Mega Kaiju: damaged state
Modeling, Sculpting, Texturing internals