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Pacific Rim: Uprising

During my time on Pacific Rim: Uprising, I was jumping between modeling and texturing. Shatterdome interior was primarily texturing. I then moved onto damaged states of kaijus,

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

Shatterdome
Texturing interior

breachKaiju: damaged state
Modeling, Sculpting, Texturing

breachKaiju: damaged state
Modeling, Sculpting, Texturing

Drone Kaiju Data Core
Modeling, Sculpting, Texturing

Drone Kaiju Data Core
Modeling, Sculpting, Texturing

Drone Kaiju Data Core
Modeling, Sculpting, Texturing

Drone Kaiju Data Core
Modeling, Sculpting, Texturing

Mega Kaiju: damaged state
Modeling, Sculpting, Texturing internals

Mega Kaiju: damaged state
Modeling, Sculpting, Texturing internals