I was a Lead Build TD on Alita: Battle Angel at DNEG Vancouver. My responsibilities were overall asset management, primarily between the modeling and texturing departments. My other tasks were Modeling, Sculpting, Texturing Amok's organic torso, as well as all the skin for Gangsta, Screwhead, Kumaza. Secondary tasks were to help refine the design aspects of the motorball crew as the show progressed.
ALITA: BATTLE ANGEL | VFX Breakdown | DNEG