Dune: Part Two (2024), joined together with a great team of artists for another round of Dune. I was the Lead organic modeller on the show, managing all organic assets, from Sandworms, to digis, to anything that involves sculpting and displacement. As well as revamping my original Sandworm from Dune: Part One, and to add a few more variations for Dune: Part Two. This time we got much closer to the asset. I was there from the beginning to help the initial ground work to optimize and refine our work from part one. This was a big team effort from all sites, and i'm grateful to have had such a great team.